Eterniaroleplay Wiki
(I added a list of Spells and the Stats for them. About time to.)
Tags: Visual edit apiedit
(Adding categories)
Tag: categoryselect
 
(One intermediate revision by one other user not shown)
Line 15: Line 15:
 
*Notably, water Magi are able to create sources of clean water by shaping their mana into it. They're able to control any body of water, although, they cannot interfere with the internal workings of another Magi unless they're either overpowered or it is by their own will.
 
*Notably, water Magi are able to create sources of clean water by shaping their mana into it. They're able to control any body of water, although, they cannot interfere with the internal workings of another Magi unless they're either overpowered or it is by their own will.
   
*Water is important in [[Healing Magic]]. Although potent, misuse or carelessness could potentially result in serious complications when tampering with another's bloodstream -- as a form of detox, it is advised only experts in the art treat the bloodstream.
+
*Water is important in [[Healing Magic]]. Although potent, misuse or carelessness could potentially result in serious complications when tampering with another's bloodstream -- as a form of detox, it is advised only experts in the art treat the bloodstream.<nowiki/>
  +
=== ===
 
  +
[[Category:Magic]]
== Purchasable Spells: ==
 
 
===<nowiki/>===
 
[[File:Bubble Bullets.png|left|thumb|200x200px]]
 
 
=== '''First Spell Name: Bubble Bullets''' (Homing Attack) ===
 
 
==== '''Non-Human RPP Cost: 6''' ''(Not Including Upgrade)'' ====
 
 
==== '''Spell Damage: 1.25''' ====
 
 
==== '''Mana Cost: 6 ''' ====
 
 
==== '''Cooldown: 1''' ''(Second)'' ====
 
 
==== '''Spell Range: 9''' ''(Tiles)'' ====
 
[[File:Water Whip.png|left|thumb|246x246px]]
 
 
=== '''Second Spell Name: Water Whip''' (Skillshot) ===
 
 
==== '''Non-Human RPP Cost: 3''' (Not Including Upgrade) ====
 
 
==== '''Spell Damage: 5''' ====
 
 
==== '''Mana Cost: 40''' ====
 
 
==== '''Cooldown: 16''' ''(Seconds)'' ====
 
 
==== '''Special Effect when Upgraded: Stuns''' ====
 
 
[[File:Water Beam.png|left|thumb|268x268px]]
 
 
=== '''Third Spell Name''': Water Beam ''(Skillshot)'' ===
 
 
==== '''Non-Human RPP Cost''': 4 ''(Not Including Upgrade)'' ====
 
 
==== '''Spell Damage''': 1.65 ====
 
 
==== '''Mana Cost''': 100'' '' ====
 
 
==== '''Cooldown''': 21 ''(Seconds)'' ====
 
 
==== '''Spell Range''': 12 ''(Tiles)'' ====
 
 
[[File:Aquatic Aegis (Water Aura).png|left|thumb|200x200px]]
 
 
=== '''Fourth Spell Name: Aquatic Aegis '''''(Aura - Heals Over Time)'' ===
 
 
==== '''Non-Human RPP Cost: 2 ''' ====
 
 
==== '''Spell Damage: 4''' ====
 
 
==== '''Mana Cost: 20''' ====
 
 
==== '''Cooldown: 0''' ''(Seconds)'' ====
 
 
== Advanced Water Spells: ==
 
[[File:Water Ball.png|left|thumb|229x229px]]
 
 
=== '''Fifth Spell Name: Water Ball''' ''(Homing Attack)'' ===
 
 
==== '''Non-Human RPP Cost: 4 ''' ====
 
 
==== '''Spell Damage: 5.5''' ====
 
 
==== '''Mana Cost: 50 ''' ====
 
 
==== '''Cooldown: 8''' ''(Seconds)'' ====
 
'''Spell Range: 8''' (Tiles)
 
 
[[File:Mega Water Beam.png|left|thumb|455x455px]]
 
 
=== '''Sixth Spell Name: Mega Water Beam''' ''(Skill Shot)'' ===
 
 
==== '''Non-Human RPP Cost: 21''' ====
 
 
==== '''Spell Damage: 5.5 ''' ====
 
 
==== '''Mana Cost: 130''' ====
 
 
==== '''Cooldown: 35 '''''(Seconds)'' ====
 
 
==== '''Spell Range: 12 '''''(Tiles)'' ====
 
 
[[File:Cleanse.png|left|thumb|200x200px]]
 
 
=== '''Seventh Spell Name: Cleanse '''''(Status Remover)'' ===
 
 
==== '''Non-Human RPP Cost: 11''' ====
 
 
==== '''Mana Cost: 90''' ====
 
 
==== '''Cooldown: 10 '''''(Seconds)'' ====
 
[[File:Mist Form.png|left|thumb|200x200px]]
 
 
=== '''Eight Spell Name: Mist Form '''''(Damage Immunity)'' ===
 
 
==== '''Non-Human RPP Cost: 6''' ====
 
 
==== '''Mana Cost: 90''' ====
 
 
==== '''Cooldown: 24 '''''(Seconds)'' ====
 

Latest revision as of 23:41, 24 February 2016

Waterbeam

A Magi casting a water beam.

 
Water magic focuses on producing and controlling water, since water is a requirement for nearly all living things in Eternia. It is considered a vital element in advanced healing.

Symbolic Characteristics[]

Water is one of the most melancholic of elements... as acceptance after grief gives way to soothing pain -- healing wounds, understanding and intuition are also common traits. To a lesser extent, water is very malleable, and finds itself sharing in Wind's affinity for change, as water tends to flow wherever it can. Although it has the ability to be used in conjunction with grief, when there is no storm, it is calm.

Key Notes[]

  • Those who use water magic may find themselves calmer than other Magi, except in cases where they have undergone loss, or some emotional pain -- where the Magi will then often find power in their grief alike a stormy sea.
  • Water Magi can direct water's flow, even to the point of forming arches otherwise impossible in the air with streams. Although they can raise water, it cannot remain 'still', the water must have motion in order to retain a shape, such as going in a straight line requires force -- or pressure.
  • Notably, water Magi are able to create sources of clean water by shaping their mana into it. They're able to control any body of water, although, they cannot interfere with the internal workings of another Magi unless they're either overpowered or it is by their own will.
  • Water is important in Healing Magic. Although potent, misuse or carelessness could potentially result in serious complications when tampering with another's bloodstream -- as a form of detox, it is advised only experts in the art treat the bloodstream.

[]